Bow to The Majesty
One of the
star decks before the release of the new clans and mainly of the new skill ,
Limit Break was Majesty Lord Blaster (MLB).
The deck is
a successful blend of Royal and Shadow Paladins which “unlocks the door” to
Majesty Lord Blaster. Let’s see some
characteristic decklists that topped in recent events.
Majesty Lord Blaster
x4
Palamedes, Swordsman
of Explosive Flames x4
Alfred, King of
Knights x2
|
Majesty Lord Blaster
x3
Palamedes, Swordsman
of Explosive Flames x2
Alfred, King of
Knights x2
Solitary Knight ,
Gancelot x1
|
Blaster Blade x3
Blaster Dark x4
Bedivere , Knight of
Loyalty x2
Starcall Trumpeter
x2
|
Blaster Blade x3
Blaster Dark x3
Bedivere , Knight of
Loyalty x2
Starcall Trumpeter
x3
|
Isseult, Flash
Shield x3
Little Sage, Marron
x4
Toypoggal x3
Kay, Knight of
Friendship x4
|
Isseult, Flash
Shield x3
Little Sage, Marron
x4
Toypoggal x2
Kay, Knight of Friendship
x3
Lake Maiden , Lien
x2
|
Yggdrasil Maiden,
Elaine x4
Weapons Dealer,
Govannon x2
Margal x4
Silent Sage, Sharon
x4
Pixy fife and drum
x2
Wingal Brave x1
|
Yggdrasil Maiden,
Elaine x4
Weapons Dealer,
Govannon x1
Margal x4
Bringer of Good
Luck, Epona x4
Future Knight, Llew
x1
Alabaster Owl x2
Wingal Brave x1
|
Both Lists
belong to 1st place winner’s trio. Being stable , aggressive with big finishers
and seer attack power MLB is a great addition to every trio. But let’s talk
about the differences between the lists and the trends of MLB decks. We observe
that in the first list the player utilize a stand trigger configuration which
is least expected because everyone seems to be fond of the triple crit attack
of Majesty Lord. Cause of this trend , everyone drop multiple 10k guards or
absolute defenses against your MLB’s attack, so the stand triggers catch them
off guard and give you an incredible advantage by standing Palamedes and other
Beatsticks at the front row.
Before the release of Limit Break , everyone was mixing stands with critical creating a fierce combination that was able to finish you off if you guarded wrong. But times have changed and new Clans with new powers have emerged. Someone can say that either Dragonic Kaiser Vermilion or Eizel is not overpowered and will be right. But if you combine those 2 strong units with a lineup of 8 critical triggers letting the attack of either of them to pass becomes a troublesome issue.
Though Old ways hadn’t died yet. MLB is still very strong if played smart. The way I found more effective while fighting against a ton of Narukami/ Gold Paladin users was hammering their rear guards while leaving them at 3 damage until I set up a powerful field and a Finisher can be pulled off , like for example “ They let a boosted MLB attack to pass and I get 1 critical resulting in 3 damage plus the 3 dmg they have already leading to a loss.( When I say boosted , I mean an activated MLB , with Blade and Dark in soul ). The weakness of new clans is that their vanguard is 10k when you are playing and that they tend to depend a lot on their limit break ability, getting cocky and letting attacks passed till they hit 4 dmg.
The way to go in this new Era for MLB is a mass critical configuration while of course running 4 draws also, resulting in a fierce continuous push. The Twilight Knights are ready to fight back and they shouldn’t be underestimated cause they lack Limit Break
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