Tuesday, May 1, 2012

Bow to The Majesty


Bow to The Majesty
    
One of the star decks before the release of the new clans and mainly of the new skill , Limit Break was Majesty Lord Blaster (MLB).
The deck is a successful blend of Royal and Shadow Paladins which “unlocks the door” to Majesty Lord Blaster.  Let’s see some characteristic decklists that topped in recent events. 

Majesty Lord Blaster x4

Palamedes, Swordsman of Explosive Flames x4

Alfred, King of Knights x2
Majesty Lord Blaster x3

Palamedes, Swordsman of Explosive  Flames  x2

Alfred, King of Knights x2

Solitary Knight , Gancelot x1
Blaster Blade x3

Blaster Dark x4

Bedivere , Knight of Loyalty x2

Starcall Trumpeter x2

Blaster Blade x3

Blaster Dark x3

Bedivere , Knight of Loyalty x2

Starcall Trumpeter x3
Isseult, Flash Shield x3

Little Sage, Marron x4

Toypoggal x3

Kay, Knight of Friendship x4
Isseult, Flash Shield x3

Little Sage, Marron x4

Toypoggal x2

Kay, Knight of Friendship x3

Lake Maiden , Lien x2
Yggdrasil Maiden, Elaine x4

Weapons Dealer, Govannon x2

Margal x4

Silent Sage, Sharon x4

Pixy fife and drum x2

Wingal Brave x1

Yggdrasil Maiden, Elaine x4

Weapons Dealer, Govannon x1

Margal x4

Bringer of Good Luck, Epona x4

Future Knight, Llew x1

Alabaster Owl x2

Wingal Brave x1

Both Lists belong to 1st place winner’s trio. Being stable , aggressive with big finishers and seer attack power MLB is a great addition to every trio. But let’s talk about the differences between the lists and the trends of MLB decks. We observe that in the first list the player utilize a stand trigger configuration which is least expected because everyone seems to be fond of the triple crit attack of Majesty Lord. Cause of this trend , everyone drop multiple 10k guards or absolute defenses against your MLB’s attack, so the stand triggers catch them off guard and give you an incredible advantage by standing Palamedes and other Beatsticks at the front row.

Before the release of Limit Break , everyone was mixing stands with critical creating a fierce combination that was able to finish you off if you guarded wrong. But times have changed and new Clans with new powers have emerged. Someone can say that either Dragonic Kaiser Vermilion or Eizel is not overpowered and will be right. But if you combine those 2 strong units with a lineup of 8 critical triggers letting the attack of either of them to pass becomes a troublesome issue.

Though Old ways hadn’t died yet. MLB is still very strong if played smart. The way I found more effective while fighting against a ton of Narukami/ Gold Paladin users was hammering their rear guards while leaving them at 3 damage until I set up a powerful field and a Finisher can be pulled off , like for example “ They let a boosted MLB attack to pass and I get 1 critical resulting in 3 damage  plus the 3 dmg they have already leading to a loss.( When I say boosted , I mean an activated MLB , with Blade and Dark in soul ). The weakness of new clans is that their vanguard is 10k when you are playing and that they tend to depend a lot on their limit break ability, getting cocky and letting attacks passed till they hit 4 dmg.

The way to go in this new Era for MLB is a mass critical configuration while of course running 4 draws also, resulting in a fierce continuous push. The Twilight Knights are ready to fight back and they shouldn’t be underestimated cause they lack Limit Break     

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