Friday, April 27, 2012


Before diving into the Golden Lion’s den I’ll introduce the 3rd new clan, Angel Feather
-Angel Feather: As its name implies this clan consists mainly of Angels. Its concept is the “Hospital” one. Units trade cards from hand to damage zone, basically utilizing the best cards that got dropped in your damage zone , these angels gain amazing speed.

Now let’s continue to our “main course”. Today’s theme is none other than Gold Paladins.

Gold Paladins

As I’ve said to my previous post Gold Paladins are focusing on their “comrades” , exactly like their predecessors Royal Paladins. Their huge difference though is the new skill, Limit Break.
Featuring Garmal and Blond Eisele , Gold Paladins can set up huge finishers.
Garmal is a grade 3 “tutor” card, which transforms into a 15k beatstick when you have 4 damage in your zone. Certainly a nice addition to every army , especially those ones that value their comrades.
The trump card of Gold Paladins is Blonde Eisele . Inheriting the power-up skill of Alfred backed by an amazing Limit Break skill , the Burning Lion is a force to be reckoned. It’s superb ability allow you to gain a +1 advantage while boosting your own vanguard preparing for a Final Turn.
The access to those tricks are made easier through little Crimson Lion , Kirufu (Klif), which can superior ride Eisele by sending Bowman and Gareth in soul together with itself.
The deck still needs some more cards to be “completed” .Basically a variety of triggers from which you will form your army the way you like , emphasizing more on crits pressure or draw advantage or stand maneuverability.
Either way Gold Paladins seem like the new way to go , something predictable since they are the starring-anime clan.

Narukami

On the opposite side of the ring , we have Narukami. This ragging Thunder is ready to strike down any “obstacle” you will encounter. Similar to Kagero , these evolved horde is focusing on big-attackers and control over the battlefield , until they unleash their final attack through their trump card.
Except from the new Djinn Archetype the only worth mentioning card is the Thunder Dragon’s King , Dragonic Kaiser, Vermilion. Its limit break really breaks everything..By counterblasting 3 , it gains 2000 and attacks everything on first row simultaneously. Intercepts are sealed , and you must guard separately each unit . Kaiser gives you an instant advantage the moment it activates its skill and declares attack.
The Crush Gods as name implies (Naru – Kami) are living up to their name , justifying their Thundery nature by striking down and burning to a crisp every opponent they meet.


Next time , I’ll go back to one of the Star decks of last season which proved to be strong enough to end a war ;) . Yeah you got it right, it’s time to pay our respects to Majesty Lord Blaster. Till next time , Let’s Imagine! Let’s Vanguard!

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