Before
diving into the Golden Lion’s den I’ll introduce the 3rd new clan, Angel
Feather
-Angel Feather: As its name implies this clan
consists mainly of Angels. Its concept is the “Hospital” one. Units trade cards
from hand to damage zone, basically utilizing the best cards that got dropped
in your damage zone , these angels gain amazing speed.
Now let’s
continue to our “main course”. Today’s theme is none other than Gold Paladins.
Gold Paladins
As I’ve
said to my previous post Gold Paladins are focusing on their “comrades” ,
exactly like their predecessors Royal Paladins. Their huge difference though is
the new skill, Limit Break.
Featuring
Garmal and Blond Eisele , Gold Paladins can set up huge finishers.
Garmal is a
grade 3 “tutor” card, which transforms into a 15k beatstick when you have 4
damage in your zone. Certainly a nice addition to every army , especially those
ones that value their comrades.
The trump
card of Gold Paladins is Blonde Eisele . Inheriting the power-up skill of
Alfred backed by an amazing Limit Break skill , the
Burning Lion is a force to be reckoned. It’s superb ability allow you to gain a
+1 advantage while boosting your own vanguard preparing for a Final Turn.
The access
to those tricks are made easier through little Crimson Lion , Kirufu (Klif),
which can superior ride Eisele by sending Bowman and Gareth in soul together
with itself.
The deck
still needs some more cards to be “completed” .Basically a variety of triggers
from which you will form your army the way you like , emphasizing more on crits
pressure or draw advantage or stand maneuverability.
Either way
Gold Paladins seem like the new way to go , something predictable since they
are the starring-anime clan.
Narukami
On the
opposite side of the ring , we have Narukami. This ragging Thunder is ready to
strike down any “obstacle” you will encounter. Similar to Kagero , these evolved
horde is focusing on big-attackers and control over the battlefield , until
they unleash their final attack through their trump card.
Except from the new Djinn Archetype the only
worth mentioning card is the Thunder Dragon’s King , Dragonic Kaiser, Vermilion.
Its limit break really breaks everything..By counterblasting 3 , it gains 2000
and attacks everything on first row simultaneously. Intercepts are sealed , and
you must guard separately each unit . Kaiser gives you an instant advantage the
moment it activates its skill and declares attack.
The Crush
Gods as name implies (Naru – Kami) are living up to their name , justifying
their Thundery nature by striking down and burning to a crisp every opponent
they meet.
Next time ,
I’ll go back to one of the Star decks of last season which proved to be strong
enough to end a war ;) . Yeah you got it right, it’s time to pay our respects
to Majesty Lord Blaster. Till next time , Let’s Imagine! Let’s Vanguard!
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