Wednesday, August 1, 2012

A new Force emerges!



The “Gear” of Evolution has begun once again to move and the world of Vanguard welcomes the new innovations of Dimensional Police and Aqua Force. Today (after a long time) we will take a peek on the Legendary Clan. I am talking off course about Aqua Force.

Reading the skills of the units we figure out immediately that this clan is all about attacking with perfect sequence, standing and generally obliterating their enemy. From a first look these guys seem to be a “technical” deck that will require a lot of maneuverability and skill and that’s mainly because your moves are easy readable. But don’t be discouraged because sometimes even if your opponent knows what you are going to do, they won’t be able to stop you!
 
Enough with the introduction, let’s meet those guys from closer.

Grade 0
 Focusing on standing and re-attacking (increasing the count of battles mainly), Aqua Force has been equipped with 2 different stand triggers. The rest of the triggers are pretty normal with only 1 kind of critical and draw triggers (yet).Choosing your own trigger configuration is up to your style and how good you can pilot this new force. As for starting vanguard as things are the only logical choice is Erikk, certainly a better option than a vanilla 6k starting vanguard.

Grade 1
 Following on Grade 1, we have some standard but never the less good units that add more stability to every deck. These are Dorothea, the 10k booster, Cynthia a card switcher (replica of Aermo) , perfect Guard Paschalis and the beatstick booster Theo. Also Splash Assault isn’t bad but certainly can be replaced for something better.




Grade 2

Next, the naval crew is introduced with its most notable members to be Coral Assault, Argos and off course the key-unit that gets your battle count to 4, Bashir. Coral Assault and Argos shine the best when you setup your own game pace and for that you have Bashir, a real star among the Aqua Force that gives you a 4th attack without relying on a stand trigger.
And of course a crew is nothing without their bosses and captains. Let’s meet the Captains and the Dragons of Aqua Force.



Grade 3
I will skip Xenophon and David as they provide only sheer power, one exploiting the characteristic skill of Aqua force and the other by counterblasting 1 and I will proceed to the real bosses of the Legendary Clan.
First we have Navalgazer Dragon, one of the Limit Breakers of Aqua Force. This fierce dragon may be predictable but most of the times your opponent will just sit still watching him wrecking their vanguard. Navalgazer can get to 16k by its own and if its attack hits then your opponent will have to face 2 more attacks!A really devastating skill.
Next we have Diamantes, a grade 3 Bashir essentially raising just like its predecessor your battle count to 4 making the next unit a HUGE finisher.
And at last the other dragon of the Legendary Clan, Hydro Hurricane Dragon. This unit can easily wipe out your opponent’s field as soon as its attack hits and the battle count is at 4 and like Navalgazer it can get to 16k by its own. At worst case scenario every attack of yours will require a null guard or 3 cards at least sapping away your opponent’s defenses and letting your stand triggers do the rest.

Aqua Force is certainly a force to be reckoned. It may be a difficult deck as most of their “tricks” are readable but when you will get the hang of it and set your own pace you will “sink” any opponent you will meet.

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