The “Gear”
of Evolution has begun once again to move and the world of Vanguard welcomes
the new innovations of Dimensional Police and Aqua Force. Today (after a long time)
we will take a peek on the Legendary Clan. I am talking off course about Aqua Force.
Reading the
skills of the units we figure out immediately that this clan is all about
attacking with perfect sequence, standing and generally obliterating their
enemy. From a first look these guys seem to be a “technical” deck that will
require a lot of maneuverability and skill and that’s mainly because your moves
are easy readable. But don’t be discouraged because sometimes even if your
opponent knows what you are going to do, they won’t be able to stop you!
Enough
with the introduction, let’s meet those guys from closer.
Grade 0
Focusing on
standing and re-attacking (increasing the count of battles mainly), Aqua Force
has been equipped with 2 different stand triggers. The rest of the triggers are
pretty normal with only 1 kind of critical and draw triggers (yet).Choosing
your own trigger configuration is up to your style and how good you can pilot
this new force. As for starting vanguard as things are the only logical choice
is Erikk, certainly a better option than a vanilla 6k starting vanguard.
Grade 1
Following
on Grade 1, we have some standard but never the less good units that add more
stability to every deck. These are Dorothea, the 10k booster, Cynthia a card
switcher (replica of Aermo) , perfect Guard Paschalis and the beatstick booster
Theo. Also Splash Assault isn’t bad but certainly can be replaced for something
better.
Grade 2
Next, the
naval crew is introduced with its most notable members to be Coral Assault,
Argos and off course the key-unit that gets your battle count to 4, Bashir. Coral
Assault and Argos shine the best when you setup your own game pace and for that
you have Bashir, a real star among the Aqua Force that gives you a 4th
attack without relying on a stand trigger.
And of
course a crew is nothing without their bosses and captains. Let’s meet the
Captains and the Dragons of Aqua Force.
Grade 3
I will skip
Xenophon and David as they provide only sheer power, one exploiting the
characteristic skill of Aqua force and the other by counterblasting 1 and I
will proceed to the real bosses of the Legendary Clan.
First we
have Navalgazer Dragon, one of the Limit Breakers of Aqua Force. This fierce
dragon may be predictable but most of the times your opponent will just sit
still watching him wrecking their vanguard. Navalgazer can get to 16k by its
own and if its attack hits then your opponent will have to face 2 more
attacks!A really devastating skill.
Next we
have Diamantes, a grade 3 Bashir essentially raising just like its predecessor
your battle count to 4 making the next unit a HUGE finisher.
And at last
the other dragon of the Legendary Clan, Hydro Hurricane Dragon. This unit can
easily wipe out your opponent’s field as soon as its attack hits and the battle
count is at 4 and like Navalgazer it can get to 16k by its own. At worst case
scenario every attack of yours will require a null guard or 3 cards at least
sapping away your opponent’s defenses and letting your stand triggers do the
rest.
Aqua Force
is certainly a force to be reckoned. It may be a difficult deck as most of their
“tricks” are readable but when you will get the hang of it and set your own
pace you will “sink” any opponent you will meet.
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