Saturday, June 2, 2012

Undead Pirates Rise !


Lately I have spotted a surprisingly increase of Gran Blue on the “battlefield”. Players seem to be searching for a way to differentiate and excel in the “overflowing” with Gold Paladins metagame and the Undead Pirates is certainly a great “way” to do so.

Gran Blue is a deck of great variety that demands a great deal of skill in order to succeed. Except pure skill a good deck build is essential in order to claim victory and this is where things get complicated.  The great variety that gives so much power to these Pirates in the same time causes problems of stability and synergy, but if you manage to find yourself a fitting “crew” then you are good to go and terrify any enemy you meet.

Let’s start by reviewing some of these vast choices Magallanica has to offer.

Grade 0 : A good starting “wind” is important for a “ship” to get going, thus the starting vanguard plays a vital role in the “undead crew”. The most popular choices are Captain Nightkid and Skeleton Assault Troops Captain a.k.a Cut. Nightkid is revolving around getting a “key” card in drop zone in order to be used possibly later while Cut is “fetching” you a grade 3 saving you from misride and/or reinforcing your front line with a strong enforcer such as Dragon Undead, Skull Dragon or Death Seeker Thanatos,extremely pressuring your opponents.

As far as the trigger line-up goes I have mentioned numerous times that’s strictly up to your liking. You can run 8 criticals , mix stands draws , whatever you can imagine. Experiment and succeed. Personally I like 6 criticals , 4 draws , 4 heals and 2 Hades Steersman Stand which mainly surprise the opponent while serving as fodders for “resurrecting” other units.

Grade 1: There isn’t much of variety here, Dandy Guy, Romario an 8k booster pumping your front row units to an extent. Samurai Spirit and Deadly Nightmare, 7k boosters that can be resurrected any time with their own skills, Evil shade a grade 10k booster without any “hard-to-get” requirement and Gust Jinn because everyone needs a perfect guard, don’t they? The only note worthy is Dancing Cutlass a card that can give your deck great speed and tempo if used properly.

Grade2:  Captain Nightmist is ready to lead your crew throughout the black seas, along with Deadly Spirit, Ruin Shade for an extra dose of aggression on their Stormride Ghost Ship, and don’t forget their Chef, Pietro a great must-have addition in any Gran Blue deck allowing you to reuse your damaze for “eternal” counterblasts.

Last but not least, the core of Gran Blue Grade 3. To put it simply the bosses, the captains dictate the formation of the rest of the crew. Basskirk fuels you with souls thus Cutlass and Deadly Spirit and Knightmare is gaining an advantage. Cocytus is a limit breaker, while it can “resurrect” another pirate from the drop zone, certainly puts up a lot of pressure. And then you have your wingmen. Undead Dragon, Death Seeker Thanatos, Divine Shark. All of them can be really useful, undead dragon pushing relentlessly your opponent breaking the 20-21k limits easily, Death Seeker can add an extra attack to the “bench” and Divine Shark with its +2k skill is ready to devour any obstacle you may find on your way.
Also you can’t forget your superior ride line up, Deadly Swordmaster and Spirit Exceed which with the help of their ghost guard, Chappie can catch you off guard and rush you to…the plank.

As you see , Magallanica offers you a “sea” of options , building your crew in excellence its up to you. For sure when these Pirates set off , there is hardly anything that can stop them!

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