Today we
are going to have a more thorough peek at BT07. Most of the set has already
been released, and as far as I can say, the next “Era” that awaits us is going
to be very interesting, competitive and enjoyable.
Firstly, a new power clan is introduced in the
fighting pool. Of course I am talking about the great university of Cray, Great Nature. The main characteristic
this clan features is the skill of boosting rear guard usually giving them plus
4k and at the end phase retires them. But it doesn’t stop here. Utilizing recycling
mechanisms such as Pencil’s squire counteblast, Leopard’s and Bison’s Limit
Break abilities you can minimize any draw-backs of boosting mechanism and even
obtain advantage. Great things are
expected from Great Nature and for sure it will affect the future metagame.
Next a
blast from the past. The return of one of the classic “Big 3” that set the
foundation of Vanguard has come. Oracle
think Tank has many fans and their time to make an impact might have
come. A new engine is introduced focusing around spending the soul instead of “packing”
it essentially boosting the Scarlet-Witch Coco style. OTT needed a boost for
quite some time and I think its supporters will be pleased with the new units.
Dark zone
clans were always popular. With their tricks, the big attackers and being
played by AL4 they sure have gained a huge fan-group. Being at the top requires
some strong cards except from some tremendous skill. So let’s see the new
tricks of Pale Moon and Dark Irregulars.
Pale Moon
Pale moon
circus is open again and its new recruits are amazing, tricky and fun.First, a
new starting vanguard, Girl Who Crossed the Gap, an amazing unit that can
really give you the edge by substituting herself with another more “dangerous”
unit. A new juggler is also added to the circus crew, giving you an additional
critical and pumping a unit by boosting your soul essentially giving a much
more aggressive note to Pale Moon making it even more threatening. Also the
circus is given its own “painter”, Mad Cup Marionette and some “substitutes”,
Pee-Ka-Boo and Quantum Magician. Last we have the star-performers. A new doll,
Amy a megablaster is introduced but that’s the least problem you will face when
Pale Moon hit the Grade 3 pool. Silver
Thorn Dragon Tamer, Lequier and Sword Magician Sara, are your biggest foes.
Dragon Tamer is an extremely powerful Limit Breaker, bringing 3 units out of
your soul. Combining this skill with your “substitutes”, Girl Who Crossed the
Gap and Quantum Magician, Purple Trapezist, Bunny and Alice, a Final Turn is
not a long way from there. Next Sara, tremendous skill , utilizing full your
Alices by essentially re-using them and the only requirement is getting a grade
3 at your drive check which making drive-checking grade 3 not a hideous thing
anymore. Pale Moon Circus has returned with more tricks up to their sleeves. Be
ready for them!
Dark Irregulars
Dark
Irregulars up until now was considered by many an underdog and the main reason
was not that it has weak units but its predictable trigger configuration. In a
format that’s too fast running the standard lineup of 4-4-4-4 is not much of a
deal. But that is changed now. A whole new quartet is added to the pool giving
you a variety of choices making you more unpredictable and faster. In addition
2 new starting vanguards have entered the “Scene”, one Tutor and one
Soul-boosting. Both decent additions. Also new boosters have been recruited. Demon
Bike can easily get to 10k by having 2 more in soul, something that’s being
done easily in a deck like Dark Irregulars. Yellow Bolt and Succubus helping on
the soul-boosting while an extremely useful unit is introduced. Bloody Calf, a
cb 2, grade 1 unit that can blast an enemy grade 1 or lesser unit, practically
slowing down opponent depriving them of some key-boosters.Last but not least,
the “Demons” that will haunt you down.Mad Eye Bassilisk and Devil Tank can
break easily the 20k powerline , making them good rear guards. As for the
Vanguard part we have Dark Lord of Abyss
that is somewhat like a replica of Amon and Reggie, a fierce Limit
Breaker that can be really annoyed having to guard against him every time
because of the Critical 2. Dark Irregulars will certainly justify their
position on the AL4 and will stomp many other Tier Decks using their huge
attackers and their new lineup.
Gold Paladins
We can’t
simply get enough of them! Some new recruits have arrived on the Gold Paladin’s
army. A new starting vanguard that can “replace” itself with a stronger paladin
combing with the new boss unit, Pellinore.White Hare is a terrific unit, Limit
Breaker and when it comes from the deck by some other unit’s ability can give
you an extra attack and an extra twin drive. Quite a formidable unit. Next we
have Dindoran , a better version of Silver Witch, making your deck faster and Griflet the Gold
Paladin version of Lion Heat. Last but not least, Lop Ear shooter is another
great unit which combos with Pellinore but it can find its place in Black
Knights Horde too.
Rampage of
the Beast King will set new “game rules” and the battle that will come will be fierce,
so pick a side, chose your clan and be prepared for a ferocious Clash at Planet
Cray!
Let’s
Imagine! Let’s Vanguard!