Monday, July 9, 2012

Pale Moon Circus- Grand Re-Opening



Summer is up, and the world of Vanguard is evolving as fast as always. The new set BT07 was released and new opponents have arrived at the “battlefield”. Today we are going to analyze a fun, tricky and skillful deck. I’m talking about Pale Moon and the Grand Re-opening of the “Circus”.

With the new set a new starting vanguard was introduced that seems innocent at first sight but believe me you don’t want to let your eyes off of it. The Girl Who Crossed The Gap is an extremely useful unit essentially letting you swap her for a stronger more dangerous unit. There is also Innocent Magician a good tutor card for “netting” grade 3s but I am sticking with the Girl on this one. Her potential is great, fetching a Bunny or Alice or Trapezist is a huge play and provided with the right timing it can be “lethal” too.
In addition to Grade 0 a new set of triggers is introduced that practically gives you a great variety of choices, play styles and the advantage of unpredictability. The star of the trigger lineup is the new Juggler, Poison Juggler. Critical Trigger and on top of that it can grow your soul while pumping another unit of yours with +3k.

Next, we have Grade 1s. Jumping Grain, Mad Cap Marionette and Quantum Magician. Mad Cap Marionette is the “painter” of Pale Moon. Placing a key-unit in the soul doesn’t sound bad at all, especially when you combine it with “substitution” units like Girl Who Crossed The Gap, Quantum Magician, Trapezist, Bunny and Alice. As for key-units a nice addition would be Grain which can be a nice 10k booster adding a more aggressive “note” to your tricky Circus show and don’t forget Accurate Mia, a 7k booster that can “fuel” your soul or “force” your opponent to guard.

The “Stars” of Grade 2s, are certainly Dark Night Dance Queen, Pee-Ka-Boo and Fire Breathing Carrie. The first one covers up all the weakness of Mad Cap Marionette while it can fetch a specific key-unit from deck without losing one from hand, essentially lowering your guard. Queen is a nice addition to every Pale Moon for sure. Next Carrie, Pale Moon’s “Kirara”, letting you a draw when its attack hit by counterblasting 2 damage. I am not sure if the draw can equalize the loss of 2 damage but Carrie is a good card and might give you the edge with that extra draw. Pee-Ka-Boo just do what its name implies. It can be a nice attacker when you want to save up your hand or just irritate your opponent.


At last but definitely not least, the “real” Star Performers of the Pale Moon Circus, Grade 3s.
I will only talk about the new “performers” because I think Alice doesn’t need an introduction. She is a powerful core unit of Pale Moon that can even be considered a “staple”. So let’s talk about the newcomers of the crew. Nightmare Doll Amy, a strong megablaster with a decent skill but when we are talking about Pale Moon we most likely thinking something that uses its counterblasts every turn instead of reserving them for a megablast. So we come to Sara and Lequier.

Silver Thorn Dragon Tamer, Lequier is the Limit breaker of the Circus and a “Lethal” finisher that absolutely suits the play style of the “Assassin”. Fetching 3 units from soul while pumping herself is undoubtedly a huge set-up for a Final Turn, especially when combined with Trapezist, Quantum, Bunny, Girl and Alice. 

In addition to the Dragon Tamer a Sword Act has been added to the Circus. Sara is here and she is certainly a tough opponent for everyone. Extremely good skill, essentially letting you re-use Alice. Can pressure pretty hard your opponent.   

 The Grand Re-Opening of Pale Moon Circus is not far, great things are being expected and you wouldn’t want to miss a show like this for anything!