Summer is
up, and the world of Vanguard is evolving as fast as always. The new set BT07
was released and new opponents have arrived at the “battlefield”. Today we are
going to analyze a fun, tricky and skillful deck. I’m talking about Pale Moon
and the Grand Re-opening of the “Circus”.
With the
new set a new starting vanguard was introduced that seems innocent at first
sight but believe me you don’t want to let your eyes off of it. The Girl Who
Crossed The Gap is an extremely useful unit essentially letting you swap her
for a stronger more dangerous unit. There is also Innocent Magician a good
tutor card for “netting” grade 3s but I am sticking with the Girl on this one.
Her potential is great, fetching a Bunny or Alice or Trapezist is a huge play
and provided with the right timing it can be “lethal” too.
In addition
to Grade 0 a new set of triggers is introduced that practically gives you a
great variety of choices, play styles and the advantage of unpredictability.
The star of the trigger lineup is the new Juggler, Poison Juggler. Critical
Trigger and on top of that it can grow your soul while pumping another unit of
yours with +3k.
Next, we
have Grade 1s. Jumping Grain, Mad Cap Marionette and Quantum Magician. Mad Cap
Marionette is the “painter” of Pale Moon. Placing a key-unit in the soul doesn’t
sound bad at all, especially when you combine it with “substitution” units like
Girl Who Crossed The Gap, Quantum Magician, Trapezist, Bunny and Alice. As for
key-units a nice addition would be Grain which can be a nice 10k booster adding
a more aggressive “note” to your tricky Circus show and don’t forget Accurate
Mia, a 7k booster that can “fuel” your soul or “force” your opponent to guard.
The “Stars”
of Grade 2s, are certainly Dark Night Dance Queen, Pee-Ka-Boo and Fire
Breathing Carrie. The first one covers up all the weakness of Mad Cap
Marionette while it can fetch a specific key-unit from deck without losing one
from hand, essentially lowering your guard. Queen is a nice addition to every
Pale Moon for sure. Next Carrie, Pale Moon’s “Kirara”, letting you a draw when
its attack hit by counterblasting 2 damage. I am not sure if the draw can
equalize the loss of 2 damage but Carrie is a good card and might give you the
edge with that extra draw. Pee-Ka-Boo just do what its name implies. It can be
a nice attacker when you want to save up your hand or just irritate your
opponent.
I will only
talk about the new “performers” because I think Alice doesn’t need an
introduction. She is a powerful core unit of Pale Moon that can even be
considered a “staple”. So let’s talk about the newcomers of the crew. Nightmare
Doll Amy, a strong megablaster with a decent skill but when we are talking
about Pale Moon we most likely thinking something that uses its counterblasts
every turn instead of reserving them for a megablast. So we come to Sara and
Lequier.
Silver Thorn
Dragon Tamer, Lequier is the Limit breaker of the Circus and a “Lethal”
finisher that absolutely suits the play style of the “Assassin”. Fetching 3
units from soul while pumping herself is undoubtedly a huge set-up for a Final
Turn, especially when combined with Trapezist, Quantum, Bunny, Girl and Alice.
In addition to the Dragon Tamer a Sword Act has been added to the Circus. Sara
is here and she is certainly a tough opponent for everyone. Extremely good
skill, essentially letting you re-use Alice. Can pressure pretty hard your
opponent.
The Grand Re-Opening of Pale Moon Circus is
not far, great things are being expected and you wouldn’t want to miss a show
like this for anything!