Tuesday, March 27, 2012

Let's Imagine! Let's Vanguard!


The new trend ? A Bust or Boom?
 All I can say about Cardfight Vanguard is that it has all the qualities (so far) to become a great game offering a refreshing  gaming experience to young duelists who are looking to escape powerhouses card games ( such as Yu-Gi-Oh) and to tired duelists who are bored of the Frenzy-Oh.
 Backed by an anime Vanguard has been gaining popularity fast. Its secrets, simple. Great game mechanics ,  simple rules,  Fan artwork and an Anime Serie that reminds you of yourself when started playing card games. For me Vanguard has been a pleasant way out of Yu-Gi-Oh , offering me the fun that troublesome Yu-Gi-Oh rules/texts ( and outrageous card prices) had deprived me of.
Let’s take a closer look to the game itself now. I won’t explain mechanics and rules ,instead I will recommend you to go and watch the Anime series. It’s very helpful and fun. The anime not only explains you the basic principles of the game but the moves that characters perform and the way their decks are build are essential to a beginner.
At the beginning , there are 4 basic clans , Royal Paladin , Oracle Think Tank , Kagero and Nova Grappler.
 Their playstyles are:
* Royal Paladin- Every unit of yours compliments/helps another one. Their style is based on the principle of solidarity between comrades.
*Oracle Think Tank- They are a control deck. Oracle Think Tank are supposed to predict the future and thus controlling the outcome of the fight.
*Kagero – An Agro/Control deck with a great late potential.Kagero main skills revolving around retiring the units of your opponent.
*Nova Grappler-  Nova Grapplers are plain beatsticks. A strong aggressive Clan that its style is to attack continously with powerfull attacks.
My advice is to pick whichever is closer to your style and to your liking. Having fun is the most important thing and you should never forget that. The game is fairly balanced, so pick your Clan and fight to your heart’s content.
 In my next post I will introduce some other Clans and make a more specific analysis about some of them. Also for the Yu-Gi-Oh funs I will make an analysis of TCG , a comparison between OCG and TCG and refer a little to the last YCS at Long Beach.
Let’s Imagine! Tune in!

Monday, March 19, 2012

Frenzy-Oh


Recently I retired from Yu-Gi-Oh because I’ve realized that my childhood fun game had been converted into an outrageous ripping-off buisness.  I still remember how much I longed for weekends to come so that I could go and play at my locals, how I was watching over better players in order to learn some stuff and how much I respected them.  All that vanished at some point, I cant recall, leaving me with a bitterness. 
  Players had become brats who don’t have fun , and just use every means they can in order to win , from rulesharking to cheating, and the saddest part is that they don’t even play at Top Tier Events. Even top players have lost some of their motivation (if not all) and become “merchants” who rip-off kids that look up to them.
But really whose fault is this? Why a fun game end up being such a lousy buisness? The answer is inside us. We began playing the “Corporation Game” without realizing it and we found ourselves stuck in an (at least) unpleasant situation.Imbalanced cards , imbalanced ban lists, changing of rullings , and rigged rarities had lead to a roller-coaster of prices without any real meaning but the pure profit of someone(s). Being a TCG player , I have always been wondering why there is such a gap between rarities and prices between TCG and OCG. Also who is responsible for the standarisation of a card’s price. Is it its rarity , its play-value,its beauty, all the above? And if yes then the price should differ from place to place, from one player to another , from one shop to another, but all I see is a displayed pattern between websites, that leads to an average standard price of a card which in many cases is threefold. Why Maxx C will cost , 100$ or even 80$ , why not 20$ or 40$ ? Are 20$ too cheap? The answer is no.
The list is long but the solution is direct and effective. Play for fun. Learn to trade cards , have some interaction with other people. Learn to enjoy the game and also learn the value of money. Assess your cards, your time , your money. Winning is always fun but losing in a game and gaining a friend isnt just fun but priceless. Ripping-off some kid and earning 10$-20$ is good but earning some respect , having some fun and making someone to smile is priceless. Remember what motivated you at first place, remember the fun you had building your deck, dueling some friends, and all will come up together and give you some character, some quality,  virtues that are needed for all good players. Learning to make a right move isnt that hard, learning to behave and earn the respect of others is.
For first time I got too serious. I promise fun stuff in my next posts. This blog will mainly be filled with Yu-Gi-Oh rubbish, CardFight Vanguard rubbish and my gaming/daily rubbish. I hope you ll have fun reading my posts and even get something from them , lol :)